Emerging Tech Experience Designer
My mission is to build meaningful human-to-human interactions that push the boundaries of technology.
I design, lead, and implement immersive interactive experiences involving combinations of computers and physical
interaction.
Apple, Vision Products Group
AR Experience Prototyper, 2022 - Present
Design interactions for emergent products with full stack consideration. Work with all teams to ship.
Meta, Reality Labs Research
Senior Audio Experience Prototyper, 2020 - 2022
└ Audio Presence and Superhuman Hearing Experience Research
Tobii Eye-Tracking
Mixed Reality Eye-Tracked Interaction Designer, 2018 - 2020
├ Tobii Interactions Showcase
├ XR Eye Tracking Dev Tools
├ Gaze Modifier
├ Explaining Visual Angles
└ Explaining Eye Tracking Accuracy
Microsoft
Hardware Prototyper @ Incubation Labs, 2016 - 2018
Audio Experience Prototyper @ HoloLens, 2014 - 2016
├ HoloLens Beamforming Capture Library
├ Unity Hooks for HoloLens Beamforming Library
├ Unity Audio Spatializer Platform
└ Wwise MS HRTF Plugin
Qualcomm Institute - UCSD Division of Calit2
Research Assistant, 2012 - 2014
└MUGIC, Multi-User Graphics with Interactive Control
U.S. Patents
├Eye Tracking (through ear canal deformation)
├Environmental Condition Based Spatial Audio Presentation
├Calibrating a near-eye display
├Remote multi-dimensional audio
├Synchronized spatial audio presentation
├Remembering audio traces of physical actions
├Volume adjustment on hinged multi-screen device
├Haptics to identify button regions
├Composite sound output for network connected devices
├Virtual object movement
├Context-based discovery of applications
├Augmented reality control of computing device
├Localizing devices in augmented reality environment
└Real-time remodeling of user voice
Education
University of California, San Diego (MFA), Theatre (Sound Design) · (2011 - 2014)
Purdue University (BS), Computer Science; Minors: Theatre, Physics · (2006 - 2010)
Personal Projects
Apple IIe bootable disk for invitation to eggnog party
SwiftPackageManager-only video game to learn swift, 2022
Realtime full duplex wireless comms on ESP32, 2021
Fourth Place of 30 teams, LeetHack Stockholm coding competition, 2020
FingerLeague: phone LAN sport, 2019
Tiny Wifi Arduino w/ power, usb, serial, 2018
Ultra Low-Power E-paper Weather Module, 2018
Sketch-and-Say AI-Assist Drawing, 2017
Waveform Synthesis RGB LED controller, 2017
Haptic Vision-Remapping Gauntlet, 2016
HTML5 live-synched audio reactive visualizers, 2014
Sound-Augmented Ping Pong, 2014
55 Player Theatre Video Game, 2014
13' DIY Touchscreen/Projection-Tent Game, 2014
So much music, whole life