andy muehlhausen
linkedin - github - pdf
Emerging Tech Experience Designer
My mission is to build meaningful human-to-human interactions that push the boundaries of technology.
I design, lead, and implement immersive interactive experiences involving combinations of computers and physical
interaction.
Apple, Vision Products Group
AR Experience Prototyper, 2022 - Present
I design interactions for emergent products with full stack consideration.
I serve as Experience DRI for successful interactions and work with EE, PD, and ID to ship.
Meta, Reality Labs Research
Senior Audio Experience Prototyper, 2020 - 2022
└ Audio Presence and Superhuman Hearing Experience Research
Tobii Eye-Tracking
Mixed Reality Eye-Tracked Interaction Designer, 2018 - 2020
├ Tobii Interactions Showcase
├ XR Eye Tracking Dev Tools
├ Gaze Modifier
├ Explaining Visual Angles
└ Explaining Eye Tracking Accuracy
Microsoft
Hardware Prototyper @ Incubation Labs, 2016 - 2018
Audio Experience Prototyper @ HoloLens, 2014 - 2016
├ HoloLens Beamforming Capture Library
├ Unity Hooks for HoloLens Beamforming Library
├ Unity Audio Spatializer Platform
└ Wwise MS HRTF Plugin
Qualcomm Institute - UCSD Division of Calit2
Research Assistant, 2012 - 2014
└MUGIC, Multi-User Graphics with Interactive Control
U.S. Patents
├Eye Tracking (through ear canal deformation)
├Environmental Condition Based Spatial Audio Presentation
├Calibrating a near-eye display
├Remote multi-dimensional audio
├Synchronized spatial audio presentation
├Remembering audio traces of physical actions
├Volume adjustment on hinged multi-screen device
├Haptics to identify button regions
├Composite sound output for network connected devices
├Virtual object movement
├Context-based discovery of applications
├Augmented reality control of computing device
├Localizing devices in augmented reality environment
└Real-time remodeling of user voice
Education
University of California, San Diego (MFA), Theatre (Sound Design) · (2011 - 2014)
Purdue University (BS), Computer Science; Minors: Theatre, Physics · (2006 - 2010)
Personal Projects
Apple IIe bootable disk for invitation to eggnog party, 2023
SwiftPackageManager-only video game to learn swift, 2022
AR Music Interaction weekend project, 2022
Realtime full duplex wireless comms on ESP32, 2021
Fourth Place of 30 teams, LeetHack Stockholm coding competition, 2020
FingerLeague: phone LAN sport, 2019
Tiny Wifi Arduino w/ power, usb, serial, 2018
Ultra Low-Power E-paper Weather Module, 2018
Sketch-and-Say AI-Assist Drawing, 2017
Waveform Synthesis RGB LED controller, 2017
Haptic Vision-Remapping Gauntlet, 2016
kringla heimsins; collab w/ Joshua Tonies, 2014
HTML5 live-synched audio reactive visualizers, 2014
Sound-Augmented Ping Pong, 2014
55 Player Theatre Video Game, 2014
13' DIY Touchscreen/Projection-Tent Game, 2014
So much music, whole life
Personal Project Videos
linkedin - github - pdf